AI Insights · Timothy · July 2023
Top Down Games Performance on iOS in Australia for Q2 2023
Discover the performance trends of the top 5 top-down games on iOS in Australia during Q2 2023, including insights on downloads, revenue, and active users.
In the second quarter of 2023, the top 5 top-down games on the iOS platform in Australia exhibited varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game fared:
MONOPOLY GO! from Scopely, Inc. saw considerable growth in revenue, starting from around $60K at the end of March and peaking at approximately $238K by the end of June. Downloads fluctuated, peaking at nearly 50K in late April, before stabilizing around the 20K mark towards the end of the quarter. Weekly active users saw an initial rise, peaking at 66K in late April, before gradually declining to roughly 49K by the end of June.
Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC experienced a relatively stable revenue stream, averaging around $90K per week with a peak of approximately $99K in mid-June. Downloads remained modest, fluctuating between 700 and 1.1K per week. Weekly active users hovered around 4.7K to 5K throughout the quarter.
Candy Crush Soda Saga from King maintained a steady revenue, averaging around $80K per week. The game saw a notable increase in downloads, starting from about 1.1K at the end of March and reaching over 3.2K by the end of June. Weekly active users also showed an upward trend, growing from approximately 19.5K to 23.7K throughout the quarter.
Solitaire Grand Harvest by Supertreat saw its revenue fluctuate, peaking at around $58K in late May and stabilizing around $54K by the end of June. Downloads showed a downward trend, starting from approximately 1.8K at the end of March to around 2K by the end of June. Weekly active users saw a slight increase, peaking at around 13.6K in late April and ending the quarter at approximately 12.6K.
Triple Match 3D by Boombox Games LTD experienced a consistent increase in revenue, starting from around $43K at the end of March and reaching approximately $52K by the end of June. Downloads varied, peaking at nearly 4K in early April and then stabilizing around 2.7K towards the end of the quarter. Weekly active users showed a positive trend, growing from approximately 11.8K to 13.8K throughout the quarter.
For more detailed insights and data, head over to Sensor Tower.